
I killed the 3 magisters in front of the house and then killed the Patroller. As has been mentioned, once the Patroller turns hostile then the guards at the gate do so as well. The Magister Patroller had been walking towards us and so quickly joined the fight. The first 2 conversation options did nothing and option 3 (“Ignore him. As soon as I left the cellar with Owin’s sword, the Magister Inquisitor asked if I failed. Playing DE, the Alternate Path worked for me but not quite as described. Provided you don't prompt fights with the affected companion. Meaning you can leave the affected companion unchained and roam around talking to the other magisters.
The Magisters from Blackpits will only be hostile to character the Magister leader spoken when Owin leaves the cellar. Use the Alternate Path listed in the walkthrough section to avoid this. Fighting the Magisters outside Owin's home will result in all Magisters in Blackpits becoming hostile and you will not be able to participate in any dialogue with them. The Magisters will become hostile and attack you. Allow yourself to be caught and allow the search. Use pickpocketing to steal an item from one of the Magisters. Report back to the Magisters, though they will not leave. Go into the cellar and convince Owin to hand over the sword and leave in when it's safe (either option will work). Return to the Magisters and side with the Magisters or "leave them to it".Īlternate Path: Helping Owin without turning all Magisters in Blackpits hostile. Go into the cellar and convince Owin to leave the cellar armed or unarmed. Convince the Magisters you can handle the situation. (7,500XP). (7,500XP) or "cut Owin's hand", after taking the sword, because you were "just curious". (11,225XP or 7,500XP per Magister killed) Return to the Magisters and side with Owin. Go into the cellar and convince Owin to leave the cellar armed or unarmed. Convince the Magisters you can handle the situation. Note that this method results in fighting the Magisters, and will cause the rest of the Magisters in Blackpits to also become hostile, locking you out of dialogue.
This third path can also help if you find yourself in one of the "unresolved" states that the quest can leave you in if you did not follow Path 1 or Path 2. The following are two paths you can take that do properly resolve the quest. There is also a third "alternate" path you can take that allows you to help Owin without turning all the Magisters in Blackpits hostile.
The quest entry will not be marked as closed either.
This quest can end up "unresolved" if not handled in a particular way, resulting in Owin never leaving his cellar and the Magisters not leaving the scene either. The man can be found in a cellar, persuade him to come out and face the magisters. You can persuade magisters that you can handle the situation. They claim he is a Sourcerer who has killed one of their comrades. Some Magisters are using bombs to try and flush out a man (Owin) from his house (X:644 Y:142) in the Blackpits.
Help the magisters flush out Owin or help Owin get rid of magisters. No Way Out is a Quest in Divinity: Original Sin II. Short description goes here.